Lt. Emmett Hill

Second in command of Camp North Deception

Description:

Mental Attributes Intelligence 2, Wits 2, Resolve 3
Physical Attributes Strength 3, Dexterity 3, Stamina 2
Social Attributes Presence 2, Manipulation 1, Composure 3
Mental Skills Academics 1, Crafts 1 (Repair), Medicine 2 (First Aid)
Physical Skills Athletics 3, Brawl 1, Firearms 5 (9mm Pistol)
Survival 1, Weaponry 2
Social Skills Intimidation 4 (Stand Down), Streetwise 2, Subterfuge 1
Department Project TWILIGHT
Willpower 6
Morality 6
Virtue Faith
Vice Pride
Initiative Mod 6
Defense 2
Speed 11
Health 7

Merits Cost Effect
Status (TFV) 2 Access to Advanced Armory
Quick Draw 1 Your character can draw a pistol and fire/pull a melee weapon and attack without penalty as a single action in a turn, without any penalty to defense.
Favored Weapon (9mm Luger) 2 Having the weapon within arm’s reach grants 2 dice to all Resolve+Composure rolls
Equipment Damage Ranges Capacity Strength Requirement Size Cost
9mm Luger 2 20/40/80 15+1 2 1 2
Pump action shotgun 4 (9 again) 20/40/80 5+1 3 3 2
Etheric Tracker (Advanced Armory) Success allows agent to shoot target with small pellet, and then track said pellet through a GPS locator Half a mile Unlimited unless tracker is broken or disabled, Wits+Politics required to replenish supply N/A 1 4
Bio:

Lt. Emmett Hill is from Texas, and until recently was part of the U.S. Army. He was a second lieutenant, second in command to the company, and he served in the 1st Cavalry Division, 3rd Brigade 1st Battalion. While he was there, he seemed to have had some experience with the supernatural which lead to Lt. Hill getting transfered to a new division. He speaks relatively favorably of his service, which included two tours in Iraq, and very glowingly of Texas, which he seems to miss, especially since now somewhere that snows all the time.

Lt. Emmett Hill

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